Makerpalooza Agenda

9:00 AM Keynote

Welcome to Makerpalooza!

Welcome to Makerpalooza. 

Brian Chase and Amy McWilliam

Keynote: Creating Maker Curriculum and Using Maker Literacies

The Maker Literacies were developed to provide a framework for how academic library makerspaces impact student learning.  Join us for this keynote presentation that will explain the Maker Literacies and how they are currently being used at UTA Libraries. The presenters will also share best practices for using the Maker Literacies when creating your own curriculum and programs.  

Speakers: Morgan Chivers, Maker Literacies Librarian, UTA Libraries, Katie Musick Peery, Director of Organizational Excellence, Sarah Hutton, Internet of Production

Katie Musick Peery

Katie Musick Peery is the Director of Organizational Excellence and Interim Associate University Librarian at the University of Texas at Arlington Libraries. For eight years, she served as the Director of the UTA FabLab and provided leadership for the development, management, and continuous improvement of the lab.  Katie has published on diversifying makerspace student hiring and best practices for makerspace training to increase the impact and efficacy that makerspaces can have on a college campus.  Her grant work and research has primarily focused on integrating maker literacies into higher education curricula.

Sarah Hutton
Sarah Hutton (she/her/ella) is an experienced researcher, educator, academic and data analyst with a specialization in open education, publishing and governance research. She is a seasoned educator in experiential learning methods, making and makerspaces, and teacher training; she also has experience in competency standards development and credentialing in maker literacies and makerspace training programmes. Sarah is certified in LGBTQIA+ Foundations and Allyship, and is an expert in the application of Universal Design for Learning Principles (UDL) to education and communications content development.

As a librarian and qualitative researcher in open knowledge production and an instructor in setting-up and teaching in maker spaces, Sarah has experience with shared governance models in consortia, open publishing and data standards, and human-centered design and research. She works primarily with the Internet of Production Alliance as their Research and Community Engagement Lead, working on projects such as the mAkE African-European Maker Innovation System, and the Innovative Manufacturing Awards programme which seek to increase research capacity and agency for makerspaces and makers worldwide. Sarah also holds a Research Fellow appointment at the School of Public Policy at the University of Massachusetts Amherst and guest lectures on the topics of Public Interest Technology, Public Policy, Research Methods, and the future of information access.

Morgan Chivers

Morgan Chivers graduated from San Jose State University (2011) after spending a decade earning four simultaneously-conferred degrees and five minors: BA History, BA Global Studies, BFA Photography, and BFA Spatial Arts (glass), with minors in Anthropology, Music, Religious Studies, German, and Environmental Studies. The UTA Glass program lured this Californian to Texas; Morgan earned an MFA in Glass / Intermedia (2015) with conceptually-rooted experimental artwork. Morgan first joined the UTA FabLab as a Technician to lead the evolution from a small engineering-focused makerspace to a huge creative space with a thriving culture broadly representative of UTA’s extraordinarily diverse campus!  Morgan is now the Maker Literacies Librarian, focusing on embedded librarianship and research around experiential learning and the transferable skills gained through iterative design.

10:15 AM Morning Break and Activities

  • FGCU Media Audio Production Tour – Join Matt Losey, FGCU Creative Commons Lab Coordinator, for a tour of the FGCU Media Audio Production Studio. The audio production studio, which boasts a 4-microphone setup, provides a versatile environment that can host a 4-person podcast, one-on-one interviews, or record solo voice over work for projects. Learn about the basics of the equipment and setup, talk about their uses, and discover how FGCU transformed the space to fit the needs of its users.
  • Get hands-on in the Interactive Tech Playground with self-guided activities at each station.
  • Enjoy a snack and network with other attendees. Light refreshments include granola bars, fruit-infused water, and coffee.

10:45 AM BreakOut 1

Adults and Technology - Brian Pichman

Looking to learn how to share  new technology for your adult patrons? This session has got you covered! Discover easy-to-start programs that anyone can participate in, with simple descriptions and engaging activities. We’ll also delve into tools that empower individuals with learning differences like Alzheimer’s and dementia. Get ready to dive into the world of new technology!

Brian Pichman

Brian Pichman is a renowned technology evangelist and the Director of Strategic Innovation at the Evolve Project, a collaborative platform that encourages innovation and transformative change. With a strong background in emerging technologies and a passion for public service, Brian focuses on facilitating conversations that drive meaningful changes through technology.

K12 Experiential Learning Program - Yuliana Aceves - Nguyen and Nicole Spoor

The Experiential Learning K12 program at UTA Libraries was built as a pipeline to show students from surrounding schools that college is a place where they can see themselves. The program includes working with K12 teachers to bring their students to the library to utilize the maker space and other creative technologies. This session will share how UTA Libraries began our program, examples of standards-aligned programs, and best practices and considerations when starting your own program. By the end of this session, participants will be able to understand the benefits of an experiential learning K12 program in an academic library and develop their own experiential learning K12 program within an academic library or public library.

Presenters:

Yuliana Aceves-Nguyen, K12 Librarian Nicole Spoor, Director of Experiential Learning

Yuliana Aceves-Nguyen

Yuliana Aceves Nguyen is the K-12 Experiential Learning Librarian at the University of Texas at Arlington. She graduated from the University of North Texas with her MLIS degree in 2020 and was awarded the American Library Association’s I Love My Librarian Award in 2022. Before UTA, she was a children’s librarian for the Arlington Public Library.

Nicole Spoor

Nicole Spoor is the Director of Experiential Learning at the University of Texas at Arlington University Libraries. Previously, she served as Assistant Department Head for Teaching and Learning at UTA Libraries and Education Librarian at the University of North Carolina at Charlotte. She currently researches active and experiential learning in higher education.

Cricut for Beginners - Diana Silveira

Cricut is a brand of electronic cutting machines that allows users to cut a variety of materials precisely for various crafting projects, such as vinyl decals, iron-on transfers, and paper crafts. The machine is connected to a computer or smartphone through software, which allows users to design their own creations or use pre-made designs.

In this session, we will get hands-on utilizing the SWFLN Cricut Joy Lendable Lab. We will create and print a custom design while exploring how you can use the lab at your library.

Anyone attending this session is strongly encouraged to create a free Cricut Design account beforehand. 

Diana Silveira

Diana Silveira is a librarian and president of Novare Library Services, where she works with libraries to develop, implement, and utilize technology effectively. Previously she worked at the Tampa Bay (FL) Library Consortium and the Charlotte Mecklenburg (NC) Library. She has an MLIS from UNC-Greensboro and a BS in psychology from Catawba College. Her book Library Technology Planning for Today and Tomorrow is available through Amazon and the Rowan & Littlefield Website.

Exploring Kai's Clan: Unleashing Creativity and Collaboration in the Library - Alica Verweij

Join us for an engaging session that explores Kai’s Clan, an innovative platform designed to unleash creativity and collaboration in your library. This presentation is specifically tailored for librarians and media specialists who want to enhance patron engagement and learning experiences. Discover how to seamlessly integrate Kai’s Clan into your programs, hear inspiring success stories from fellow librarians, and explore strategies for fostering collaboration among patrons. During this interactive session, you will have the opportunity to get hands-on with the devices and dive into the platform. Don’t miss this chance to revolutionize learning in your library. 

Presenter: Alica Verweij 

Alicia Verweij is a seasoned educator with various published works who is passionate about teaching children to think critically and problem-solve in preparation for future careers. She is committed to collaborative, engaging learning techniques and assisting educators in implementing them. In addition to decades of classroom experience, she holds a Master of Education in Educational Leadership, a B.S. in Business Management, an Education Certification, and an endorsement in Gifted Education. She has received numerous grants and awards for her success in the classroom and continues to share her passion for integrating STEAM and Project-based learning at local, state, regional, national, and international levels.  She makes EdTech practical for all!

 

11:45 AM Mid-Day Break and Activities

  • SWFLN will provide boxed lunches at the event with a variety of sandwich types. Choose from Turkey, Ham & Swiss, Roast Beef & Cheddar, Tuna Salad, or Grilled Veggie Wrap. All sandwiches are served on chef`s selection of fresh bread with fruit salad, side salad, and dessert bar.
  • Get hands-on in the Interactive Tech Playground with self-guided activities at each station.

1:00 PM BreakOut 2

Librarian & Leviathans: Using D&D and TRPGs in the Library - Samma Fagan

Rolling dice and telling stories has entered a huge renaissance in the past decade. What used to have a dozen options in the 80s is now a hobby with hundreds of entry points in every genre possible. Libraries can tap into these resources for low-cost, high-impact programming for small groups. These stories can help players with problem-solving, social skills, strengthening imagination, and more. Learn what systems exist to tell the type of stories you want and how to get them into your library.

Presenter: Samma Fagan 

Samma is a librarian by day and everything else by night! They’ve been with the Palm Harbor Library for over a decade, and have been acting and teaching interactive theater for two decades. Their mother taught them how to play Advanced D&D when they turned 8 and they’ve been role-playing ever since. Samma cultivates the Mark Mazurek Gaming Center, a large gaming area with access to Take Home Adventure Kits and monthly one-shots and plenty of games and guide books to check out. They also teach Twitch, make alternate reality games for their library, and so much more thanks to the magic of coffee.

Revolutionize Your Library for Industry 4.0: What is it, Why Libraries Need to Care, & What Actions Libraries Need to Take - Alica Verweij

Industry 4.0, or the Fourth Industrial Revolution is a term used to describe how technology is changing the way we live, work, and interact with one another. The rate of change is happening too fast for businesses, government regulations, and educational institutions to keep pace. STEM jobs are expected to increase 10.9% by 2026 and we aren’t ready!  In this session, we will explore the expected industry needs and shortages, the technologies involved, why this should matter to libraries, and ways for libraries to take action and support these needs. To be sure you leave with a plan we will also look at key technologies to get you started on the right foot!

Presenter: Alica Verweij 

Alicia Verweij is a seasoned educator with various published works who is passionate about teaching children to think critically and problem-solve in preparation for future careers. She is committed to collaborative, engaging learning techniques and assisting educators in implementing them. In addition to decades of classroom experience, she holds a Master of Education in Educational Leadership, a B.S. in Business Management, an Education Certification, and an endorsement in Gifted Education. She has received numerous grants and awards for her success in the classroom and continues to share her passion for integrating STEAM and Project-based learning at local, state, regional, national, and international levels.  She makes EdTech practical for all!

 

Sphero indi Workshop - John Omundsen

In this workshop learn how the Sphero Indi robot can be used to introduce robotics and coding to early elementary students in a developmentally appropriate way. We will discuss how the Indi allows for both screen free and traditional methods of coding. During this workshop there will be time for you to get hands-on practice with the Indi and see how the device can be used with students. Examples of projects which can be used with students will be provided during this workshop.

Presenter: John Omundsen

John Omundsen is the Director of K-12 STEM Education for the Oasis Charter Schools in Cape Coral, FL. John has worked in K-12 education for the last 16 years in which he has worked as a classroom educator, a math coach, and a math curriculum specialist. In his current role, John works to develop curriculum for STEM education at the elementary, middle, and high school levels for both classroom and makerspace instruction. John also had the opportunity to serve as the STEM Teaching Fellow at the National Museum of African American History and Culture in Washington, D.C. during the 2021-2022 school year in which he helped develop curriculum and educator training which worked to make connections between artifacts in the museum and STEM education topics. John holds a bachelor’s degree in mathematics, a master’s degree in mathematics education, and a doctoral degree in educational leadership from the University of Florida.

AI in Library Programming - Brian Pichman

Unlock the power of Artificial Intelligence to revolutionize and enhance your library tasks. With AI, you can effortlessly write programs, curate engaging activities, and boost your marketing efforts. Join Brian Pichman, an expert in the field, as he shares his top AI tools that can transform the way you work and unleash unparalleled creativity. Let the magic of AI empower you to achieve more than ever before with just a few key strokes. 

Brian Pichman

Brian Pichman is a renowned technology evangelist and the Director of Strategic Innovation at the Evolve Project, a collaborative platform that encourages innovation and transformative change. With a strong background in emerging technologies and a passion for public service, Brian focuses on facilitating conversations that drive meaningful changes through technology.

2:00 PM Afternoon Break and Activities

  • FGCU Media Audio Production Tour – Join Matt Losey, FGCU Creative Commons Lab Coordinator, for a tour of the FGCU Media Audio Production Studio. The audio production studio, which boasts a 4-microphone setup, provides a versatile environment that can host a 4-person podcast, one-on-one interviews, or record solo voice-over work for projects. Learn about the basics of the equipment and setup, talk about their uses, and discover how FGCU transformed the space to fit the needs of its users.
  • Get hands-on in the Interactive Tech Playground with self-guided activities at each station.
  • Enjoy a snack and network with other attendees. Light refreshments included whole fruit, chips, sodas, and water.

2:30 PM BreakOut 3

Light Up STEAM in Your Library with Low-Tech Tools - Alica Verweij

This hands-on session will illustrate how you can light up your the incorporation of STEAM in your library with  Low-Tech Tools that are simple to use. We will showcase the benefits of low-tech tools in promoting creativity, problem-solving, and critical thinking skills. Our primary focus will be on three innovative products: 3DuxDesign, BrownDog Gadgets, and Strawbees, and demonstrate how they can be used to foster STEAM learning. During the session, you will get hands-on and create your projects to see just how easy it is!  I will also provide tips on how to easily integrate these low-tech tools into library programs and provide samples for you to take with you as you improve your STEAM initiatives. Don’t miss out on learning about these engaging, innovative products for STEAM integration and leave with product samples!

Presenter: Alica Verweij 

Alicia Verweij is a seasoned educator with various published works who is passionate about teaching children to think critically and problem-solve in preparation for future careers. She is committed to collaborative, engaging learning techniques and assisting educators in implementing them. In addition to decades of classroom experience, she holds a Master of Education in Educational Leadership, a B.S. in Business Management, an Education Certification, and an endorsement in Gifted Education. She has received numerous grants and awards for her success in the classroom and continues to share her passion for integrating STEAM and Project-based learning at local, state, regional, national, and international levels.  She makes EdTech practical for all!

 

Using Maker Literacies for Assessment of Maker Curriculum and Programs - Morgna Chivers and Nicole Spoor

This session will focus on how to utilize the Maker Literacies to assess student learning in Maker and other types of creation curriculum. The Maker Literacies rubrics are designed to adapt to any project in which physical or digital creation is the final output. However, they can be used to assess many other types of learning.  The rubrics focus on the learning process rather than only the final product, making them an easy-to-use tool for assessment.  Any librarian or teacher may find this session valuable to ensure students or other Makerspace participants take away practical skills while learning to create.

Presenters: Nicole Spoor and Morgan Chivers

Nicole Spoor

Nicole Spoor is the Director of Experiential Learning at the University of Texas at Arlington University Libraries. Previously, she served as Assistant Department Head for Teaching and Learning at UTA Libraries and Education Librarian at the University of North Carolina at Charlotte. She currently researches active and experiential learning in higher education.

Morgan Chivers

Morgan Chivers graduated from San Jose State University (2011) after spending a decade earning four simultaneously-conferred degrees and five minors: BA History, BA Global Studies, BFA Photography, and BFA Spatial Arts (glass), with minors in Anthropology, Music, Religious Studies, German, and Environmental Studies. The UTA Glass program lured this Californian to Texas; Morgan earned an MFA in Glass / Intermedia (2015) with conceptually-rooted experimental artwork. Morgan first joined the UTA FabLab as a Technician to lead the evolution from a small engineering-focused makerspace to a huge creative space with a thriving culture broadly representative of UTA’s extraordinarily diverse campus!  Morgan is now the Maker Literacies Librarian, focusing on embedded librarianship and research around experiential learning and the transferable skills gained through iterative design.

Hummingbird Workshop - John Omundsen

In this workshop, learn how the Hummingbird robotics system can be used to provide a hands-on way to teach the three elements of a robot – thinking, sensing, and acting. Through hands-on exploration, you will see how the LEDs, servos, and sensors can be used in conjunction with a coding platform to allow students a terrific amount of creativity and bring their ideas to life. Coding challenges will be introduced and we will discuss how this system allows for differentiation for all abilities of learners, from novice to advanced coders. A long term project on the development of animatronics will be shared and discussed.

Presenter: John Omundsen

John Omundsen is the Director of K-12 STEM Education for the Oasis Charter Schools in Cape Coral, FL. John has worked in K-12 education for the last 16 years in which he has worked as a classroom educator, a math coach, and a math curriculum specialist. In his current role, John works to develop curriculum for STEM education at the elementary, middle, and high school levels for both classroom and makerspace instruction. John also had the opportunity to serve as the STEM Teaching Fellow at the National Museum of African American History and Culture in Washington, D.C. during the 2021-2022 school year in which he helped develop curriculum and educator training which worked to make connections between artifacts in the museum and STEM education topics. John holds a bachelor’s degree in mathematics, a master’s degree in mathematics education, and a doctoral degree in educational leadership from the University of Florida.

One Hour Website with Strikingly! - Rachel Cooke

In this interactive presentation, you will build your own website with Strikingly!  Strikingly is free to use and includes copyright-free graphics and pictures built right in.  You can use it for personal or professional use – such as CV, blogs, or educating others. Here is an example of what you can create!

Presenter: Rachel Cooke 

Rachel Cooke is the Education & Arts Librarian at Florida Gulf Coast University.  She has been at FGCU for 19 years and has an MA in Art History and an MLS in library science.  She is currently Past-president of the Florida Association of College & Research Libraries (FACRL).  Rachel occasionally teaches classes at FGCU and takes classes too!  She has published numerous studies on information literacy and enjoys mentoring future librarians and librarians who want to publish their research.